The sender 'slides' along a window of data units (e.g., packets) by including the next packet or range of packets in the stream and by removing packets that were acknowledged as received by the receiver, or that were otherwise deemed obsolete by the transmitter, as they are no longer needed in the window. Usually, each packet needs to be received in order and acknowledged by the receiver. In telecommunications, sliding windows occur where a stream of data units (e.g., packets) are being transmitted in order of arrival. Our Partners at Steinwurf recently showcased a cloud gaming solution using an RLNC tunnel and sliding window coding: Click for the article linked below and we look forward to your comments and questions We’re happy to share our first article of the year on sliding window coding with RLNC, as demonstrated by our partners at Steinwurf in their cloud gaming demo.